Minimalist 2D game where your only protection is a lantern.

Light reveals threats — but maintaining it slowly drains your energy and your mind.

Enemies don’t always attack physically.
Some simply exist, watching you, wearing you down.

Managing your lantern means managing yourself.

Published 2 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorsAmbre's Games, Miokie
GenrePlatformer
Made withUnity
Tags2D, Horror, No AI, Singleplayer, Unity

Download

Download
Lanternfall.zip 48 MB

Comments

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Looks nice and it's atmospheric, but the gameplay is a bit awkward. A few points stood out to me which made it difficult to enjoy the game.

- The first thing the game tells me is "Press E to use your lantern". But since I start in a lit up area I'm just pressing E and see nothing happen. This is not a great start. Make the first tutorial about the movement, tell the player about the lantern when they get to the darkness. That way they can actually see the effect of pressing E.

- I can't see the lantern meter while it's in the dark.

- I'm using the lantern to see obstacles/enemies coming, but simultaneously I don't have a visible healthbar. So I don't feel any tension when walking through enemies. It might be better to have checkpoints and send the player back after a single hit. That way you have to really understand the area before you can get past it.

- The platforming isn't great. If the jumps weren't as tight I could focus more on the lantern aspect of the game.

- It would be nice to have two keys for changing the lantern. One to make it brighter, another to dim it.

Sorry is this is overly critical. I hope the feedback helps. PS you can change the theme of the itch page to match the game's colors, also helps a lot with the atmosphere. Keep up the good work.

I finished the game i went trough the 2 flame !

I liked the atmosphere of the game, blue dark color palette works pretty good and the ambiant song atmosphere match with it very well
The level design can be better, there some situations where you forced to take damage it's not intuitive
Also i think the enemy's hitbox can be smaller/match better the visuals of the enemies beceause it feels like youre getting damage when you just next to an enemy not on it
I like the lantern systems, the fact you can choose the size of its light is nice, also depending the size of the lantern you use less/more lantern energy it make youreconsidering your actions on that I liked that
Maybe it would have been nice to keep the UI even if the lantern doent show it beceaus i felt like i dont know how many HP i have left
Also I got some audio SFX bugs, there is audio lag of the jump and landing SFX of the character

But anyway good job on this take i can't wait to see you what you will do next :)

I'm Blu Da Ba dee DA bee Da

Very underrated imo

(+1)

Ty ! :3